WuWa Engine.ini Generator

๐Ÿ”ง Special In-Game Toggles

Enable or configure special in-game features with the following toggles:

Generated Engine.ini (Special Toggles)



            
๐Ÿง  Technical Footnote โ€” Special Toggles

rhi=Vulkan โ€” Enables Vulkan rendering backend.
r.Vulkan.ForceEnable=1 โ€” Forces Vulkan even if default backend is different.
r.FrameGeneration.Enable=1 โ€” Enables experimental frame generation / frame interpolation.
r.UltraQualityUnlock=1 โ€” Unlocks ultra-high quality rendering options normally restricted by hardware checks.

๐ŸŽฎ Far-Distance Texture Quality Scaling

Adjust texture streaming and mipmap detail levels (0 = disabled, 11 = ultra).

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Generated Engine.ini Variables:



            
๐Ÿง  Technical Footnote โ€” Texture Streaming

r.Streaming.Boost / MinBoost โ€” Adjusts how aggressively textures are streamed to memory.
r.Streaming.GroupBoost.* โ€” Per-group sharpness multiplier for building/foliage/NPC groups.
r.MipMapLODBias โ€” Controls mipmap selection bias (negative โ‡’ sharper textures).
r.Streaming.FullyLoadUsedTextures โ€” Forces textures that are in use to load fully (1 = enable).
r.Streaming.MipBias โ€” Overall texture mip bias (negative = sharper textures).

๐ŸŒ‘ Shadows Settings

Control shadow rendering; select Basic (fewer options) or Advanced (full tuning).

Current Mode: Advanced
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Generated Engine.ini (Shadows)



            
๐Ÿง  Technical Footnote โ€” Shadow Settings

r.ShadowQuality โ€” Overall shadow quality (0 = off, up to 5 usually).
r.Shadow.CSM.MaxCascades โ€” Number of cascades (more = smoother farther shadows).
r.Shadow.CSM.MaxDistance / FarShadowDistanceOverride โ€” How far cascaded shadows are computed.
r.Shadow.MinResolution / r.Shadow.MaxResolution โ€” Minimum/maximum shadow map sizes.
r.Shadow.TexelsPerPixel / PCFMaxSamples โ€” Shadow filtering density and sample budget for softness.
r.ContactShadows / r.CapsuleShadows โ€” Adds fine-scale or character-specific shadows.
r.DistanceFieldShadowing โ€” Distance-field shadows for very large soft shadows.

๐Ÿ—‘๏ธ Garbage Collection Settings

Control garbage collection behavior to optimize memory usage and performance.

Generated Engine.ini (Garbage Collection)



            
๐Ÿง  Technical Footnote โ€” Garbage Collection

gc.TimeBetweenPurgingPendingKillObjects โ€” Time (seconds) between purging objects marked for deletion.
gc.NumRetriesBeforeForcingGC โ€” Number of retries before forcing GC.
gc.MinDesiredObjectsPerSubTask โ€” Minimum objects per GC subtask.
gc.BlueprintClusteringEnabled โ€” Enables clustering of blueprints for GC.
gc.FlushStreamingOnGC โ€” Flushes streaming data during GC.
gc.ValidateGCHeap โ€” Validates the GC heap.
gc.StallCollectionWhileWaiting โ€” Stalls GC while waiting for resources.
gc.RandomFrequency โ€” Frequency of random GC.
gc.MaxObjectsNotConsideredByGC โ€” Max objects ignored by GC.
gc.AllowInitialGarbageCollection โ€” Allows GC at startup.
gc.CollectGarbageEveryFrame โ€” Forces GC every frame.
gc.ForceGCAtRegularInterval โ€” Forces GC at regular intervals.
gc.MinGCClusterSize / gc.MaxGCClusterSize โ€” Min/max size of GC clusters.
gc.VerifyUObjectsAreNotFGCObjects โ€” Ensures UObjects are not flagged incorrectly.
gc.DisableAutomaticGC โ€” Disables automatic GC entirely.

Engine.ini Contents


File Generation