WuWa Engine.ini Generator
๐ง Special In-Game Toggles
Enable or configure special in-game features with the following toggles:
Generated Engine.ini (Special Toggles)
๐ง Technical Footnote โ Special Toggles
rhi=Vulkan โ Enables Vulkan rendering backend.
r.Vulkan.ForceEnable=1 โ Forces Vulkan even if default backend is different.
r.FrameGeneration.Enable=1 โ Enables experimental frame generation / frame interpolation.
r.UltraQualityUnlock=1 โ Unlocks ultra-high quality rendering options normally restricted by hardware checks.
๐ฎ Far-Distance Texture Quality Scaling
Adjust texture streaming and mipmap detail levels (0 = disabled, 11 = ultra).
Generated Engine.ini Variables:
๐ง Technical Footnote โ Texture Streaming
r.Streaming.Boost / MinBoost โ Adjusts how aggressively textures are streamed to memory.
r.Streaming.GroupBoost.* โ Per-group sharpness multiplier for building/foliage/NPC groups.
r.MipMapLODBias โ Controls mipmap selection bias (negative โ sharper textures).
r.Streaming.FullyLoadUsedTextures โ Forces textures that are in use to load fully (1 = enable).
r.Streaming.MipBias โ Overall texture mip bias (negative = sharper textures).
๐ Shadows Settings
Control shadow rendering; select Basic (fewer options) or Advanced (full tuning).
Generated Engine.ini (Shadows)
๐ง Technical Footnote โ Shadow Settings
r.ShadowQuality โ Overall shadow quality (0 = off, up to 5 usually).
r.Shadow.CSM.MaxCascades โ Number of cascades (more = smoother farther shadows).
r.Shadow.CSM.MaxDistance / FarShadowDistanceOverride โ How far cascaded shadows are computed.
r.Shadow.MinResolution / r.Shadow.MaxResolution โ Minimum/maximum shadow map sizes.
r.Shadow.TexelsPerPixel / PCFMaxSamples โ Shadow filtering density and sample budget for softness.
r.ContactShadows / r.CapsuleShadows โ Adds fine-scale or character-specific shadows.
r.DistanceFieldShadowing โ Distance-field shadows for very large soft shadows.
๐๏ธ Garbage Collection Settings
Control garbage collection behavior to optimize memory usage and performance.
Generated Engine.ini (Garbage Collection)
๐ง Technical Footnote โ Garbage Collection
gc.TimeBetweenPurgingPendingKillObjects โ Time (seconds) between purging objects marked for deletion.
gc.NumRetriesBeforeForcingGC โ Number of retries before forcing GC.
gc.MinDesiredObjectsPerSubTask โ Minimum objects per GC subtask.
gc.BlueprintClusteringEnabled โ Enables clustering of blueprints for GC.
gc.FlushStreamingOnGC โ Flushes streaming data during GC.
gc.ValidateGCHeap โ Validates the GC heap.
gc.StallCollectionWhileWaiting โ Stalls GC while waiting for resources.
gc.RandomFrequency โ Frequency of random GC.
gc.MaxObjectsNotConsideredByGC โ Max objects ignored by GC.
gc.AllowInitialGarbageCollection โ Allows GC at startup.
gc.CollectGarbageEveryFrame โ Forces GC every frame.
gc.ForceGCAtRegularInterval โ Forces GC at regular intervals.
gc.MinGCClusterSize / gc.MaxGCClusterSize โ Min/max size of GC clusters.
gc.VerifyUObjectsAreNotFGCObjects โ Ensures UObjects are not flagged incorrectly.
gc.DisableAutomaticGC โ Disables automatic GC entirely.