WuWa Engine.ini Generator

๐Ÿ”ง Special In-Game Toggles

Enable or configure special in-game features with the following toggles:

Generated Engine.ini (Special Toggles)


        
๐ŸŽฎ Far-Distance Texture Quality Scaling

Adjust texture streaming and mipmap detail levels (0 = disabled, 11 = ultra).

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Generated Engine.ini Variables:



            
๐Ÿง  Technical Footnote โ€” Texture Streaming

r.Streaming.Boost / MinBoost โ€” Adjusts how aggressively textures are streamed to memory.
r.Streaming.GroupBoost.* โ€” Per-group sharpness multiplier for building/foliage/NPC groups.
r.MipMapLODBias โ€” Controls mipmap selection bias (negative โ‡’ sharper textures).
r.Streaming.FullyLoadUsedTextures โ€” Forces textures that are in use to load fully (1 = enable).

๐ŸŒ‘ Shadows Settings

Control shadow rendering; select Basic (fewer options) or Advanced (full tuning).

Current Mode: Advanced
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Generated Engine.ini (Shadows)



            
๐Ÿง  Technical Footnote โ€” Shadow Settings

r.ShadowQuality โ€” Overall shadow quality (0 = off, up to 5 usually).
r.Shadow.CSM.MaxCascades โ€” Number of cascades (more = smoother farther shadows).
r.Shadow.CSM.MaxDistance / FarShadowDistanceOverride โ€” How far cascaded shadows are computed.
r.Shadow.*Resolution โ€” Minimum/maximum shadow map size and per-object resolution controls.
r.Shadow.TexelsPerPixel / PCFMaxSamples โ€” Filtering density and sample budget for softer shadows.
r.ContactShadows / r.CapsuleShadows โ€” Add fine-scale and character-specific shadowing for realism.
r.DistanceFieldShadowing โ€” Distance-field shadows for very large soft shadowing.

๐Ÿ—‘๏ธ Garbage Collection Settings

Control garbage collection behavior to optimize memory usage and performance.

Generated Engine.ini (Garbage Collection)



            
๐Ÿง  Technical Footnote โ€” Garbage Collection

gc.TimeBetweenPurgingPendingKillObjects โ€” Time (in seconds) between purging objects marked for deletion.
gc.NumRetriesBeforeForcingGC โ€” Number of retries before forcing garbage collection.
gc.MinDesiredObjectsPerSubTask โ€” Minimum objects per garbage collection subtask.
gc.BlueprintClusteringEnabled โ€” Enables clustering of blueprints for garbage collection.
gc.FlushStreamingOnGC โ€” Flushes streaming data during garbage collection.
gc.ValidateGCHeap โ€” Validates the garbage collection heap.
gc.StallCollectionWhileWaiting โ€” Stalls garbage collection while waiting for resources.
gc.RandomFrequency โ€” Frequency of random garbage collection.
gc.MaxObjectsNotConsideredByGC โ€” Maximum objects ignored by garbage collection.
gc.AllowInitialGarbageCollection โ€” Allows garbage collection at startup.
gc.CollectGarbageEveryFrame โ€” Forces garbage collection every frame.
gc.ForceGCAtRegularInterval โ€” Forces garbage collection at regular intervals.
gc.MinGCClusterSize โ€” Minimum size of garbage collection clusters.
gc.MaxGCClusterSize โ€” Maximum size of garbage collection clusters.
gc.VerifyUObjectsAreNotFGCObjects โ€” Verifies that UObjects are not flagged for garbage collection.
gc.DisableAutomaticGC โ€” Disables automatic garbage collection.

Engine.ini Contents


File Generation